Marine Weapons
Created by System on 21 Feb 2013 @ 9:30pm
Hand Weapons
BLADED
Mark 2 Marine Corp Fighting Knife
First adopted by the United States Marine Corps in November 1942 as the 1219C2 combat knife (later designated the USMC Mark 2 combat knife), little has changed in this weapon since it was first constructed...it's hard to improve on perfection. Besides use as a fighting knife, the Mark 2 has proven its usefulness over hundreds of years as a utility knife, used for opening cans, digging trenches, and cutting wood, roots, wire, and cable. Now made from a duranium alloy instead of carbon steel, the 30.16cm weapon with its 18cm long blade, is still a favorite of Marines.
ENERGY BASED
Mark 2 Compression Pistol
The standard issue side arm for the Marines is a combat-designed upgrade to the standard Type 2 Hand Phaser, this hand phaser fires a concentrated pulse that is more powerful than the standard beam fired from the Type 2. The phaser is arranged in a traditional pistol format with an extended trigger guard to allow ease of use by both combat troops and by those in EVA suits. The Mk 2 can also be magnetized to a surface for zero-gravity environments.
Assault Rifles
ENERGY BASED
Type IV Compression Phaser Rifle
The most visible energy based rifle in the Marine Corps simply due to the fact it is also widely used by Starfleet Security, the Type IV Compression Phaser Rifle is a dependable rifle with a long track record. Its longer barrel means for longer range, though limits its use in tight quarters, being cumbersome in nature. It's used by the majority of Marine personnel simply due to its versatility and superior firepower.
The Type IV is 40 inches in length from the stock to the end of the barrel. It has a version with a shorter stock, making the rifle about 36 inches in length, though this version is not widely used. Because of the design of the barrel, there are several attachments that be added to the rifle, from hand grips, to tactical flashlights, though the most common is an underslung grip to increase accuracy. There are mounting points on the side of the barrels for additional attachments. The primary optics attachment is a powered ACOG style, though can be interchanged with Red Dot optics, a higher powered scope, a thermal imaging scope and a Hybrid sight that includes a swing able ACOG site and Red Dot sight.
The Rifle has several power settings ranging from stun to kill.
The Type IV has several fire modes, most of them similar to that of the MK5 Carbine though with a longer range due to its longer barrel.
- Mode 1: Beam - Fires your standard phaser beam with an effective range of 600 meters.
- Mode 2: Single fire - A semiautomatic setting, firing one shot per trigger pull in a phaser burst setting. Effective Range of 500 meters for single target, 650 meters for area target.
- Mode 3: Burst fire - A semiautomatic setting, firing three shots per trigger pull in a phaser burst setting. Effective Range of 500 meters for a single target, 650 meters for area target.
- Mode 4: Fully Automatic - A automatic setting, fires phaser burst for as long as the trigger is held or the power reserve runs out.
MK5 Carbine
There are two separate models based off of the MK5 Carbine. This weapon is primarily used by the Marine Corps, though some special operations units in Starfleet Security and Intelligence use them to, due to their versatility. It's light weight and shorter barrel compared to a standard rifle makes it a prime weapon for high mobility troops such as the Force Recon troops, typically mounted personnel, or supply personnel. It is easier to handle than a standard rifle making it ideal for personnel who typically don’t fire weapons.
The MK5 is 33 inches in length from the end of the Stock to the tip of the barrel. There is a version with a shorter stock bringing the length down to 28 inches in length. It has a double handed grip with a trigger guard, on the front grip is a deadmans switch for a tactical flashlight or infrared laser dependent on need. There are mounting points on the side of the barrels for additional attachments. The primary optics attachment is a powered ACOG style, though can be interchanged with Red Dot optics, a higher powered scope, a thermal imaging scope and a Hybrid sight that includes a swing able ACOG site and Red Dot sight.
The MK5 Carbine has several power settings from stun to kill.
MK5A Phaser Carbine - The most widely used and seen version of the MK5, the Phaser version of the Carbine has four separate firing modes.
- Mode 1: Beam - Fires your standard phaser beam with an effective range of 500 meters.
- Mode 2: Single fire - A semiautomatic setting, firing one shot per trigger pull in a phaser burst setting. Effective Range of 400 meters for single target, 500 meters for area target.
- Mode 3: Burst fire - A semiautomatic setting, firing three shots per trigger pull in a phaser burst setting. Effective Range of 400 meters for a single target, 500 meters for area target.
- Mode 4: Fully Automatic - A automatic setting, fires phaser burst for as long as the trigger is held or the power reserve runs out.
PROJECTILE BASED
AR4 Assault Rifle
The main projectile based rifle within the Marine Corps, the AR4 Assault Rifle is an air-cooled, gas-operated, magazine fed weapon designed for high rates of automatic weapons. With the advent of the threat of the Borg, and their stopping power ballistic weapons have been making a comeback in the military service branch of Starfleet. Due to its simplicity of servicing, high fire rate and ability to function in almost any environment the AR4, after its introduction in the late 2370's it has quickly become a weapon of choice for Marines serving in the Corps. Its durability is nothing to surge at either, made of a Titanium/Duranium Composite it is relatively light and can take a hell of a beating before it will stop working.
Best described as a Carbine sized weapon, the AR4 is 34 inches in length from the end of the stock to the tip of the barrel. It has a Bullpup design, meaning the magazine is inserted into the stock of the weapon rather than in front of the trigger. Though somewhat inconvenient for reloading, it better stabilizes the weapon allowing for better accuracy. It has variable accuracy in range, being one of the best close quarter weapons in the Corps due to its large target area spread with sustained fire. When in Semi-automatic mode, the accuracy increase depending on range, though it sacrifices its fire-rate. This is however not recommended anyways, as the standard magazine holds 32 rounds of ammunitions. Extended magazines are available containing up to 54 rounds though are not in widespread use.
In the standard AR4, the cowling attached to the front top of the rifle contains a small electronics suite that contains a ammo counter and general waypoint director. This cowling area however is removable, and dependent on the users armor ability, can be uplinked to their Helmet HUD (Ammo, as the standard helmet includes a Waypoint indicator already).
Removing this reveals the built in iron sights and allows for a number of optics to be mounted onto the top of the rifle. Additionally, the rifle has a built in angled grip on the bottom, which in variants can be removed and replaced with a vertical grip.
The AR4 has two firing modes, sending 7.62x51mm Full Metal Jacket rounds. In fully automatic, it fires at a rate of approximately 650 rounds per minute.
- Mode 1: Semi-Automatic - Fires a single round per trigger pull. In this mode the accuracy and range of the AR4 is vastly increased . It has an effective on target range of 300 meters, and an area target effectiveness of 400 meters.
- Mode 2: Automatic - Fires for as long as the trigger is held. This mode as a lower accuracy and range than semi-automatic. If burst fired accuracy is better, but when the trigger is held, it is only accurate at close range. It has an effective on target range of 150 meters, and an area target effectiveness of 250 meters. Burst fire accuracy is variable.
MR2 Battle Rifle
The MR2 Battle Rifle is new rifle to the Marines Corps. A selective fire service rifle, the MR2 was designed to give marines the ability to have a high fire rate projectile based weapon that has an relatively good range in comparison to the AR4. Similar to the AR4, the MR2 is a gas operated, magazine fed projectile rifle developed in the mid 2380's. Since its development it has seen widespread release in the last 2 years. Relatively simple to use, with a good fire rate and a high durability, being designed along the same principles as the AR4 with a Titanium/Duranium composite the MR2 is poised to become the main rifle of the Marine Corps within the next 5 years.
A Rifle based design; the MR2 has a length of 39 inches from the end of the stock to the tip of the barrel, following the design language of the AR4 to allow for familiarity, the MR2 is a bullpup designed rifle allowing for better accuracy and a longer barrel for better range. Versus the AR4, the MR2 has great range and stopping power, firing a controlled 3 round burst that remains effective over varying distances. It has only two firing modes, semi-automatic and burst fire mode. With a magazine design of 36 rounds, with the right aim a Marine can make every burst deadly.
Unlike the AR4, the MR2 features a hand guard on the top of the rifle, on top of which is the mounting for various optics. Typically mounted on the rail is a x2 optic, though it is entirely dependent on the users preference as to what one would be mounted. Similar to the AR4, it has a small ammo counter mountable to the rear of the hand guard controlled by electronics built into the stock. If able, this information is able to be displayed on the user’s HUD. On the bottom of the rifle is a rail for mounting various attachments. The most common attachment is a vertical grip to increase accuracy and an infrared laser for increased accuracy.
The MR2 Battle Rifle has two fire modes, firing a new 9.5x40mm round has a much higher damage output than the AR4. With the larger caliber and increase muzzle velocity over the AR4 it is an effective weapon at almost any range.
- Mode 1: Semi-Automatic - Fires a single round per trigger pull, the Semi-automatic mode is the most accurate fire mode, with an effective on target range of 600 meters, and an area fire effectiveness of 700 meters.
- Mode 2: 3 Round Burst fire - Fires three rounds per trigger pull, if on target will almost assuredly do damage. It has an effective on target range of 450 meters and an area fire effectiveness of 550 meters.
LR7 Designated Marksmen Rifle
Commonly referred to as the DMR, this air-cooled, magazine-fed, gas-operated select fire rifle is not widely seen in the Marine Corps. Based off of the same stock design as the MR2, the LR7 is a long range semi-automatic rifle designed to be used by the marksmen within a Marine Unit. It was meant to be a stopgap weapon between the MR2 and the ER98 Sniper Rifle. The LR7 gives the best range outside of the Sniper with the ability to be used commonly within a squad environment. Again using the same Titanium/Duranium composite for the construction of the rifle, it is high durable and simple to use. It has a relatively low fire rate however in comparison to its MR2 cousin however, meaning the user has to make each shot count.
A Rifle based design, the LR7 is the longest rifle available for use by the Marines corps at 46 inches from the end of the stock to the tip of the Barrel. Being based off of the same stock design as the MR2, the LR7 is a bullpup design. Thanks to its long barrel, the DMR offers impressive stopping power over long distances and a high muzzle velocity. Because of its single shot design, it doesn’t lose accuracy over longer ranges at the same rate as the MR2 but does have increased recoil in comparison due to its length. Additionally, the LR7 has the lowest ammo count of all available rifles meaning each some should be made to count.
With no hand guard or cowling on the top, the LR7 has a flat top rail meant for the mounting of varying sizes of optics. The most common is a x10 zoom optic, though many of the optics available to other weapons can be mounted on it as well. The DMR however does not have an ammo count screen, and must be linked to the user's HUD for an accurate ammo count. On the bottom of the rifle is another rail for mounting various grips, the most common being a vertical grip. There is additionally a small mounting rail on the side generally used for a range finder.
The LR7 only has a single firing mode, single shot. Though based on the same stock as the MR2, being of earlier design, the DMR uses the same 7.65x51mm rounds as the AR4. With an effective on target range of up to a staggering 700 meters and an area fire effectiveness of 850 meters, the DMR is the longest range rifle available outside of the Sniper rifles.
Squad Assault Weapon
PROJECTILE BASED
HFR25 SAW (Squad Assault Weapon)
The HFR25 SAW, commonly or SAW is designed to give squads a high rate of rife weapon, capable of suppressing enemies for long periods of time with sustained fire and the accuracy of a rifle sized weapon. This air-cooled, gas-operated, drum fed weapon offers a very high rate of fire with a medium range making it ideal for covering retreating marines, or suppressing the enemy while making an advance. Made of the same Titanium/Duranium Composite, its relatively light for its size, extremely durable and able to be operated in any environment. Due to its high fire-rate ability and the increased changes of jamming or overheating in such sustained high fire-rates, the barrel is easily removed and replaced with a new one.
Generally of a rifle design though larger, the SAW is a whopping 45 inches from end of the stock to the tip of the barrel, this large design allows it to give sustained fire over a medium distances. Unlike other rifles used by the Marine Corps, the drum with rounds is located in front of the trigger, as a bullpup design in the case of this weapon would be impractical for sustained use, and wouldn’t be properly balanced. With a single firemode of fully automatic combined with its long barrel its accurate over medium distances despite the recoil and high rate of fire. Its most accurate however when fired in bursts, which is advisable in most situations. Because of its high rate of fire, the SAW has the largest magazine of any weapon, with a 100 round drum as its primary magazine. Also available is a 150 round extended drum.
Due to its ability to be mounted, the SAW has a round displayer on the top, right above which is a rail capable of having most optics mounted on it. To assist with stability, there is a long rail along the bottom of the weapon which generally has a vertical grip on it, just front of which bipods are almost always mounted.
- The HFR25 SAW has one available fire mode, being a fully automatic weapon with a high sustained fire rate of up to 980 rounds per minute. It has an effective on target range of 350 meters and an area of target effect of up to 500 meters. Accuracy is generally increased when fired in burst however, with on target effectiveness having been demonstrated at up to 430 meters in properly controlled burst and minimal recoil.
Sniper Rifle
ENERGY BASED
PSR45 Particle Sniper Rifle
Based on the same compression technology as the Type IV Compression rifle, the PSR4 is a long range particle sniper rifle in use mainly by Starfleet Security with limited use in the Marine Corps. With almost double the compression coils as the Type IV, designed to fire phaser bursts over long distances, the PSR45 is an effective ranged weapon. With an extended barrel, built in targeting computer and an eject able magazine allows for the rifle to fire higher charged shots than typical of Phaser Rifle.
Different in design philosophy than the typical Starfleet phaser rifle design, the PSR45 follows a more traditional weapons design, allowing for better weapons control, high rates of fire and balances the longer barrel. Coming in at 61 inches from the end of the stock to the type of the barrel. The barrel and the compression coils built within it is long barrel of 28 inches, this design allows for the phaser burst to be fired and maintain its energy and power over much longer distances then the Type IV. To allow for these higher powered shots, the PSR45 has an eject able 5 shot magazine that fires a burst with three times the normal power output as a Type IV burst.
At the end of the barrel on the bottom of the rifle body is a rail where a bipod is typically mounted, whilst along the top of the body is a rail where typically the same x5 to x10 rifle optic from the ER98 is mounted. Additionally it can have any standard optics attached to the top of the weapon. As the same as the ER98, the ammo counter must be linked to the users HUD. Because it fires energy shots and not ballistic projectiles, most of the calculations are done by a targeting computer built into the stock of the rifle.
- The PSR45 Particle Sniper rifle has a single semi-automatic firing mode. It fires a high energy particle burst similar to a phaser burst of the MK5 and Type IV rifles. It has an on target effectiveness of 1500 meters before the burst begins to lose cohesion , the longest known PSR45 shot struck at 1762 meters.
PROJECTILE BASED
ER98 Ballistic Sniper Rifle
In need of a long range weapon capable of firing in almost any environment and keep their position secret, the Marines Corps started with the development of the ER98 Ballistic Sniper Rifle in the late 2360's, though it wasn’t introduced until the mid2370's due to a halt in development during the Dominion war. The ER98 is a semi-automatic, gas-operated sniper rifle meant to engage targets at some of the longest ranges possible, this allows it to be used in small two man scout teams. This rifle requires the user to receive special training to use, as unlike the PSR45, it requires extensive calculations in terms of range, round drop, wind, etc. unlike its particle counterpart. Based off of the same light weight, yet durable design principles, the body of the ER98 is made from a titanium/duranium composite. The Barrel however is made from a pure titanium material with rifling to increase its effective range.
The largest designed rifle in the Marine Corps arsenal, the ER98 is 64 inches in length from end of the stock to the tip of the barrel. Unlike all the other rifles in use by the Marine Corps, the ER98 follows a more standard rifle design with the magazines being inserted in front of the trigger, with the back of the magazine receptacle being part of the trigger guard. The Barrel itself makes up a majority of its length, with ~30 inches being just the barrel out of the front. Additionally to keep the rifle stable, the front of the rifle body includes a built in deployable bipod, behind which is a built in angled hand grip. Magazines for the ER98 supply four shots per magazine.
Generally restricted to long range optics, the standard optic on the top of the rifle is a multiple zoom optic with a x5 and x10 setting. Available optics dependent on user preference is x15, x20, x40 and though rarely used, as high as x60. Additionally, there are high zoom thermal optics available, as well as sensor based optics. Built into each mountable optic is a range finder and small targeting computer that allows for easier use, those trained in use of this rifle are trained not to depend on the targeting computer however. Like the LR7, the ammo counter must be linked to the users HUD.
- The ER98 has a single fire mod of semi-automatic. Though not designed for it, the ER98 has a sustained fire rate of 75 rounds per minute, with the highest accuracy rating of any Marine Corps rifle at almost any range. It fires a large 15x114mm round capable of puncturing light armor. It has the highest on target effective range of approximately 1900 meters, though this is disputable as the longest recorded shot to date comes in at 3528 meters.
Heavy Weapons
ENERGY BASED
SMPC MK3 (Shoulder Mounted Particle Cannon)
A combat oriented heavy weapon, similar to the Isomagnetic Disintegrator used by Starfleet, the SMPC uses a micro-accelerator to produce a high energy pulse of particulate energy that can be used penetrate armor, breach structures, or disintegrate its target.
Grenades
ENERGY BASED
Photon Grenade
A .25 kilogram thrown weapon that delivers a powerful electromagnetic pulse within a 3 meter radius, with diminishing effect up to 10 meters. The photon grenade has two setting options: timer and power level. Both the top and bottom hemisphere of the weapon control these settings by turning and clicking them to the desired setting. Once set, the user would push the two hemispheres together, arming the grenade. A small button on top activated the timer. The grenade is capable of delivering a stun effect at low levels, as well as a lethal pulse at greater levels. The levels were similar to those used in phaser weapons.
CHEMICAL BASED
Gas/Smoke Grenade
A .5 kilogram thrown weapon, this grenade will, upon detonation, produce a cloud of thick gas or smoke cloud for 50 to 90 seconds that will dissipate depending on the conditions. The grenade has a safety switch on the bottom of the grenade, and a timer activation button on top and has a 5 second timer. These grenades could be used to deploy various types of gases, as well as non-toxic smoke of various colors.
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