Attack Patterns/Evasive Maneuvers

Created by System on 21 Feb 2013 @ 9:30pm

Offensive / Attack Maneuvers


Alpha Series Maneuvers

Alpha:

Starfleet's most basic offensive maneuver, attack pattern Alpha involves a mostly straight-on approach to the target, with some slight vectoring to the side based on the ship's weapons complement and the target's movement.


Beta Series Maneuvers

Beta:
The ship dives down between two enemy ships, firing at least once at each of them (and hoping they themselves will miss and hit each other if properly aligned.

Beta-2:
Approaching the target closely, within 90,000 kilometers, the ship jinks to starboard of the target, then dives beneath it to emerge on its port ventral side, firing as it goes.

Beta-3:
The ship makes a broad arc turn around one or more ships, attacking them as it goes.

Beta-4:
The ship climbs steeply, veering to port or starboard, then quickly dives back down, firing at one or more targets as it goes.


Delta Series Maneuvers

Delta:
The ship swoops up from underneath a target to attack its vulnerable ventral side.

Delta-2:
The ship swoops over the target from starboard to port, then back from port to starboard (diving underneath the target on the second pass of necessary), firing as it goes.

Delta-3:
The ship dives straight down at, or climbs straight up at, the target, firing forward weapons.

Delta-4:
An all-out, straightforward frontal attack.

Delta-5:
A long, relatively shallow dive to one side of the target (usually whichever way allows the ship to bring the most weapons to bear or which uses the target to take cover from other ships' attacks.


Kappa Series Maneuvers

Kappa:
From a superior position, the ship arcs down and around its target to port, firing as it goes.

Kappa-2:
The ship flies on a carefully-calculated arc through a battlefield, firing at multiple targets.


Omega Series Maneuvers

Omega:
As the ship approaches the target head-on, it jinks to one side and dives steeply from one end of it to another.

Omega-2:
The ship rolls from one side to the other giving its weapons maximum exposure so the Tactical Officer can engage multiple targets.

Omega-3:
The ship veers back and forth across the battlefield like a darting swallow, attacking vulnerable targets.


Sierra Series Maneuvers

Sierra:
The ship swoops in from an aft dorsal angle to attack the target from behind.

Sierra-2:
While seeming as if it will pass a particular target, the ship turns to face it head-on and attacks.

Sierra-3:
The ship flies through the heart of a battle, jinking back and forth to avoid enemy attacks as it attacks choice targets.

Sierra-4:
The ship comes up from beneath the target(s) and loops up over it/them.


Other Offensive Maneuvers

Cochrane Deceleration:
This maneuver is efficient when the ship is being pursued by an enemy within 300,000 kilometers. It decelerates suddenly, allowing the enemy to pass it so that it can fire forward weapons.

Talluvian Maneuver:
This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have streaming phasers rather than pulse phasers. The ship flies above or below its target (depending on which phaser bank is available to use) in a diagonal pattern which allows it to fire its phaser and keeping it locked continuously for as long as possible.

Picard Maneuver:
Developed by Captain Jean-Luc Picard in 2355 when he commanded U.S.S. Stargazer, the Picard maneuver is only effective against a single target using only lateral sensors, since it relies on a starship's ability to move at faster than light velocities without the target realizing where it's gone. The ship must start out sufficiently far enough from its target that it takes more than five seconds for light to reach the target (more than 1,500,000 kilometers). The ship makes a microwarp burst, thus moving from its current position to one much closer to the target before the target realizes it has moved. The ship drops out of warp, appearing in two places at the same time and fires on the target, hopefully inflicting grievous damage before it realizes what has happened.

Riker Maneuver:
Developed by Commander William Riker in battle against the Son'a in 2375, the Riker maneuver -due to practical considerations- can only be performed in regions of space filled with dangerous, combustible substances such as metreon gas. The ship passes through the gas, collecting it with its Bussard ram scoops. It then flushes the ram scoops, projecting the gas backwards at its pusruers, or forward toward an approaching enemy ship. The enemy's attacks, or a quick phaser blast from the ship ignites the gas, causing an explosion which damages the enemy ship.

Da`nal Maneuver:
Developed by Captain Da`nal of the House of Varal in battle against the Kzinti in 2389. The Da`nal maneuver can only be performed by a Prometheus Class Starship. The ship, while being pursued at warp, fires aft torpedoes and times their detonation to conceal the maneuver.
Dropping from warp the ship flips 180 degrees, decelerates, and then accelerates towards the enemy while engaging it’s Multi-Vector Assault Mode. To any sensors not blocked by the covering fire it will appear as if the ship have lost control and is breaking up. Instead of finding a disabled ship the enemy drops from warp only to encounter the full array of the Prometheus Class weaponry.



Defensive / Evasive Maneuvers


Alpha Series Maneuvers

Alpha:
The ship jinks to one side and dives away from the opponent.

Alpha 2:
The ship climbs steeply out of harm’s way.


Beta Series Maneuvers

Beta:
The ship climbs slightly, then dive sharply away.

Beta 1-4:
A quick complex maneuver involving several rapid turns.

Beta 2:
The ship climbs slightly, then jinks hard to post or starboard.

Beta 3:
The ship climbs slightly, then jinks hard to post or starboard and lunges forward.

Beta 4:
The ship climbs slightly, then jinks hard to post or starboard and climbs away.

Beta 9-3:
A short, rapid dive followed by a quick series of jinks and turns designed to throw off the aim of any opponent.


Delta Series Maneuvers

Delta:
As it flies along a relatively straight vector, the ship jinks slightly from one side to the other.

Delta-2:
The ship does a barrel roll to go from being in front of its pursuer to above and behind it.

Delta-3:
The ship jinks hard to port or starboard and then drops back.

Delta-4:
The ship jinks hard to port or starboard and then slides downward in a shallow dive.

Delta-5:
The ship jinks hard to port or starboard and then climbs in a shallow, climbs in a shallow, curving arc.


Gamma Series Maneuvers

Gamma:
The ship veers to port or starboard in a broad arc, then suddenly jinks in the opposite direction.

Gamma-2:
The ship jinks downward in a slight dive to port or starboard, then climbs steeply.

Gamma-3:
The ship jinks upward in a slight climb to port or starboard, then dives steeply.

Gamma-4:
The ship turns up its side, then falls away in a steep drop to port or starboard.

Gamma-5:
The ship dives steeply, turning on its side towards the bottom of the dive and then climbing steeply and leveling out at the end of the climb.


Lambda Series Maneuvers

Lambda-1:
A full starboard roll.

Lambda-2:
The ship makes a half-roll and then drops down.


Omega Series Maneuvers

Omega:
The ship engages in a complex, stomach-turning series of rapid turns which makes it difficult to track of follow.

Omega-1:
The ship jinks to the right, upward, and to the right again.

Omega-2:
The ship dives or climbs to port or starboard, executing a long S-turn as it does so.

Omega-3:
The ship climbs in an arc, but before reaching the expected top of the arc, it darts quickly forward.

Omega-4:
The ship peels off to port or starboard, then executes a turn designed to bring him underneath an enemy ship (perhaps one that was pursuing).

Omega-5:
The ship arcs upward to port, then peels down swiftly to the side from the apex of the turn.


Theta Series Maneuvers

Theta:
The ship jinks to the side and dives slightly, back to the other side and dives steeply, then climbs about one ship length.

Theta-1:
The ship arcs to port around its opponent, then peels downward and to starboard.

Theta-2:
The ship peels off to the side, climbing as it does so, then dives straight down.

Theta-3:
The ship jinks to starboard, then jinks to port and dives slightly, then jinks back to starboard in a steep dive.


Other Defensive Maneuvers

Kavis Teke Elusive Maneuver:
Developed thousands of years ago by the Menthars during their war with the Promellians, the Kavis Teke Elusive Maneuver involves a quick, slightly climbing jink to starboard. Then, equally as quickly, the pilot executes an arcing climb to port and slightly back, which not only helps him avoid enemy fire, but in a pursuit situation can put him above and behind his pursuer.

Kumeh Maneuver:
The ship maneuvers behind a planet or other form of physical cover in a manner designed to maximize the available protection.